This class is given jointly by me and Prof. Dr. Bernhard Jung from the ISNM (http://isnm.de/~jung)
International School of New Media (ISNM)
32 lecture hours = 8 mu = 3 CP (Start: May 25th 2003, End: July 13th, 2004)
Seminar Room I and PC Lab (MediaDocks)
The game design course focusses on new aspects of digital computer games.
After a brief historical overview starting from the first TicTacToe game on oscilloscops
to the latest first-person-ego-shooter on dedicated gaming hardware different trends,
technologies and categories of games will be discussed.
We then show new trends in game design, mainly from human-computer interaction.
In this course, a pervasive, mobile, augmented reality game will be developed (see project section).
Game history, game categories, game development strategies, human-computer interfaces,
virtuality-reality-continuum, tangible media games, pervasive games.
All course material will be available as *.pdf files which can be viewed in a freely
available Acrobat pdf-viewer from Adobe, the »Acrobat Reader«:
Please look at
The *.zip files are compressed files. You have to install »WinZip« on your machine
to open it. »WinZip« can also be downloaded at
For those of you, who want to print several slides on one page to save paper and
printer ink (good idea!) I would recommend to use any free printer tool like fineprint: http://www.fineprint.com.