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Game Design
ISNM Luebeck
Summer 2004


Overview
Slides
Guest Lecture
Tools
References
Project


Overview
This class is given jointly by me and Prof. Dr. Bernhard Jung from the ISNM (http://isnm.de/~jung)

Organization: International School of New Media (ISNM)
Duration: 32 lecture hours = 8 mu = 3 CP (Start: May 25th 2003, End: July 13th, 2004)
Location: Seminar Room I and PC Lab (MediaDocks)

Content:
The game design course focusses on new aspects of digital computer games. After a brief historical overview starting from the first TicTacToe game on oscilloscops to the latest first-person-ego-shooter on dedicated gaming hardware different trends, technologies and categories of games will be discussed.
We then show new trends in game design, mainly from human-computer interaction.
In this course, a pervasive, mobile, augmented reality game will be developed (see project section).
Keywords:
Game history, game categories, game development strategies, human-computer interfaces, virtuality-reality-continuum, tangible media games, pervasive games.


Material:
All course material will be available as *.pdf files which can be viewed in a freely available Acrobat pdf-viewer from Adobe, the »Acrobat Reader«: Please look at   »Acrobat Reader«.

The *.zip files are compressed files. You have to install »WinZip« on your machine to open it. »WinZip« can also be downloaded at   http://www.winzip.com.

For those of you, who want to print several slides on one page to save paper and printer ink (good idea!) I would recommend to use any free printer tool like fineprint:
 http://www.fineprint.com.
© 2003 Andreas Schrader & Martin Heike