Game Design
ISNM Luebeck
Summer 2004
Overview
Slides
Guest Lecture
Tools
References
Project
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The goal of the project part was to build a computer game using technologies from tangible media, augmented reality,
pervasive computing and computer graphics. The major requirement was to use a given set of sensors (light,
pressure, acceleration, etc.) and actors (motors) from
phidgets.
First, all students had to deliver game ideas (see below).
Afterwards, two teams have been built to realize the best two game ideas (student voting).
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The following two games have been realized and demonstrated during the ISNM
OpenHouse'2004
event on July 30th at the MediaDocks.
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Guardian Angel:
Homepage
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Fruit Salad:
Homepage
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