Game Design
ISNM Luebeck
Summer 2004
Overview
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Guest Lecture
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Project
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Carsten Magerkurth (Fraunhofer IPSI, Darmstadt):
Applying real-world context to interactive applications for multiple users
Tuesday, July 13th, 4:00pm, MF-100, MediaDocks
This talk discusses how traditional interactive applications such as
games can be augmented and improved by the integration of real-world
context. Apart from physical parameters, real-world context implies the
notion of the social group whose members interact with the computer
system as well as with each other. At the AMBIENTE research lab, we have
been developing prototypes of computer augmented tabletop games that
address issues of the interfaces between the virtual, the social, and
the physical domain. These Computer augmented tabletop games strive
towards a new type of games that augment the human centered group
situation of traditional tabletop games with the advantages of computing
technology (complex simulations, dynamically changing game boards, audio
and video etc) allowing for new game concepts, while preserving natural,
tangible, and unobtrusive interfaces.
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Carsten Magerkurth has been a researcher at the AMBIENTE division of
Fraunhofer IPSI, Darmstadt, since Jan. 2002. He is involved in user
interface design for hybrid worlds that augment the physical properties
of smart artefacts in virtual spaces. He is head of the augmented
tabletop games activities, where board games are enriched with
information technology to create new and innovative froms of play.
Furthermore, he is AMBIENTE's representative in the "Living in a smart
Environment"-Kolleg of the Daimler-Benz foundation. Before joining
Fraunhofer IPSI, he developed and published several computer games for
handheld devices and personal computers.
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