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Game Design
ISNM Luebeck
Summer 2004


Overview
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Guest Lecture
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Title

Carsten Magerkurth (Fraunhofer IPSI, Darmstadt):
Applying real-world context to interactive applications for multiple users

Time and Place

Tuesday, July 13th, 4:00pm, MF-100, MediaDocks

Content

This talk discusses how traditional interactive applications such as games can be augmented and improved by the integration of real-world context. Apart from physical parameters, real-world context implies the notion of the social group whose members interact with the computer system as well as with each other. At the AMBIENTE research lab, we have been developing prototypes of computer augmented tabletop games that address issues of the interfaces between the virtual, the social, and the physical domain. These Computer augmented tabletop games strive towards a new type of games that augment the human centered group situation of traditional tabletop games with the advantages of computing technology (complex simulations, dynamically changing game boards, audio and video etc) allowing for new game concepts, while preserving natural, tangible, and unobtrusive interfaces.

CV

Carsten Magerkurth has been a researcher at the AMBIENTE division of Fraunhofer IPSI, Darmstadt, since Jan. 2002. He is involved in user interface design for hybrid worlds that augment the physical properties of smart artefacts in virtual spaces. He is head of the augmented tabletop games activities, where board games are enriched with information technology to create new and innovative froms of play. Furthermore, he is AMBIENTE's representative in the "Living in a smart Environment"-Kolleg of the Daimler-Benz foundation. Before joining Fraunhofer IPSI, he developed and published several computer games for handheld devices and personal computers.

Slides

 CarstenMagerkurth_InteractiveGames.pdf (1,348,886 Bytes)
© 2003 Andreas Schrader & Martin Heike