| Game Design ISNM Luebeck
 Summer 2004
 
 
  Overview
 Slides
 Guest Lecture
 Tools
 References
 Project
 
  
 
 |  Carsten Magerkurth (Fraunhofer IPSI, Darmstadt):
 Applying real-world context to interactive applications for multiple users
 
 
  Tuesday, July 13th, 4:00pm, MF-100, MediaDocks
 
 
  This talk discusses how traditional interactive applications such as
					games can be augmented and improved by the integration of real-world
					context. Apart from physical parameters, real-world context implies the
					notion of the social group whose members interact with the computer
					system as well as with each other. At the AMBIENTE research lab, we have
					been developing prototypes of computer augmented tabletop games that
					address issues of the interfaces between the virtual, the social, and
					the physical domain. These Computer augmented tabletop games strive
					towards a new type of games that augment the human centered group
					situation of traditional tabletop games with the advantages of computing
					technology (complex simulations, dynamically changing game boards, audio
					and video etc) allowing for new game concepts, while preserving natural,
					tangible, and unobtrusive interfaces.
 
 
 |  Carsten Magerkurth has been a researcher at the AMBIENTE division of
					Fraunhofer IPSI, Darmstadt, since Jan. 2002. He is involved in user
					interface design for hybrid worlds that augment the physical properties
					of smart artefacts in virtual spaces. He is head of the augmented
					tabletop games activities, where board games are enriched with
					information technology to create new and innovative froms of play.
					Furthermore, he is AMBIENTE's representative in the "Living in a smart
					Environment"-Kolleg of the Daimler-Benz foundation. Before joining
					Fraunhofer IPSI, he developed and published several computer games for
					handheld devices and personal computers.
 
 
  
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