Lectures Research Publications Vitae Contact
Game Design
ISNM Luebeck
Summer 2004

Guest Lecture


D. Mamet, R. Williams, D. Hopper, S. Steinberg, P. Virilio, C. Burden, W. Benjamin
Grand Street - Games,
Grand Street Press, Volume Thirten, Number Four (Grand Street 52), New York, 1995
McLuhan Documentation Center ISNM 245
Steven L. Kent
The Ultimate History of Video Games,
Three Rivers Press New York, 2001
McLuhan Documentation Center ISNM 1403
Lucient King
Game On - The History and Culture of Videogames,
Laurence King Publishing, London, 2002
McLuhan Documentation Center ISNM 1400
Rusel Demaria, Johnny L. Wilson
High Score - the illustrated history of electronic games,
McGraw-Hill/Osborne, Emeryville, California, 2004
McLuhan Documentation Center ISNM 1404
Van Burnham
Supercade - a visual history of the videogame age 1971-1984,
MIT Press, 2003.
McLuhan Documentation Center ISNM 1405
Johan Huizinga
Home Ludens: A Study of the Play-Element in Culture,
Beacon Press, 1971.
McLuhan Documentation Center ISNM ???
Andrew Rollings and Ernest Adams
Andrew Rollings and Ernest Adams on Game Design,
New Riders Publishing, Indianapolis, Indiana, USA, 2003.
McLuhan Documentation Center ISNM ???
Steve Mann, Hal Niedzviecki
Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer,
Doubleday Canada Ltd, 2002.
McLuhan Documentation Center ISNM ???
Julius Wiedemann
Digital beauties : 2D & 3D Computer generated digital models, virtual idols and characters,
Taschen Verlag, Köln, 2001.
McLuhan Documentation Center ISNM 54.73
David Choquet (Ed.)
1000 game heroes,
Taschen Verlag, Köln, 2002.
McLuhan Documentation Center ISNM 54.73
Andrew Rollings and Dave Morris
Game architecture and design ,
Coriolis, Scottsdale, AZ, 2003.
McLuhan Documentation Center ISNM 54.50 (1st Edition from 2001)
Lynn T. Harrison
Introduction to 3D game engine design using DirectX 9 and C#,
Apress, Berkeley, California, 2003.
McLuhan Documentation Center ISNM 54.52
Paul Steed
Animating real-time game characters,
Charles River Media, Hingham, Mass., 2003
McLuhan Documentation Center ISNM 54.73
David Brackeen, Bret Barker, Laurence Vanhelsuwé
Developing games in Java,
New Riders, Indianapolis, Ind., 2003.
McLuhan Documentation Center ISNM 54.53
David H. Eberly with a contribution by Ken Shoemake
Game Physics,
Morgan Kaufmann, Amsterdam, 2004.
McLuhan Documentation Center ISNM 54.88
Bill Fleming, Richard Schrand
3D creature workshop,
Charles River Media, Hingham, Mass, 2001.
McLuhan Documentation Center ISNM 54.73
Bill Fleming, Darris Dobbs
Animating facial features and expressions,
Charles River Media, Rockland, Mass., 1999.
McLuhan Documentation Center ISNM 54.73
Steve Rabin (Ed.)
AI game programming wisdom 2,
Charles River Media, Hingham, Mass., 2004
McLuhan Documentation Center ISNM 54.72

Mark Billinghursta, Hirokazu Katob, Ivan Poupyrevc
Collaboration with Tangible Augmented Reality,
in: HCI International 2001, August 5-10, 2001, New Orleans, LA, USA.
P. Milgram, H. Takemura, A. Utsumi, F. Kishino
Augmented Reality: A class of Displays on the Reality-Virtuality Continuum,
SPIE Vol. 2351, Telemanipulator and Telepresence Technologies, 1994.
P. Wellner
Interacting with Paper on the DigitalDesk,
Communications of the ACM, 36(7), pp. 87--96, July 1993.
D, Bandyopadhyay, R. Raska, H. Fuchs
Dynamic Shader Lamps:Painting on Real Objects,
The Second IEEE and ACM International Symposium on Augmented Reality (ISAR'01), New York, NY, October 29-30, 2001.
Ramesh Raskar, Greg Welch, Wei-Chao Chen
Table-Top Spatially-Augmented Reality: Bringing Physical Models to Life with Projected Imagery,
Second International Workshop on Augmented Reality (IWAR'99), October 20-21, 1999, San Francisco, CA, 1999.
Ishii, H., Wisneski, C., Orbanes, J., Chun, B., and Paradiso, J.
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play,
in Proceedings of Conference on Human Factors in Computing Systems (CHI '99), Pittsburgh, Pennsylvania USA, May 15-20, 1999, ACM Press, pp. 394-401.
Karl-Petter Akesson
Augmented Virtuality: A method to automatically augment virtual worlds with video images,
Master Thesis, SICS, Sweden, 1996.

Web Links

 Ancient Board Games
 Game Research
 The Arcade Museum
 Arcade Flyer Collection
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 Queen Nefertari (Egypt)
 Senet (Markus Kantz)
 Aztec Game Patolli
 Ancient Egyptian Mehen
 Arte Historia
 Egyptian Gods at http://www.crystalinks.com
 Pinball Database at http://www.ipdb.org
 Pinball Construction Set at http://archive.gamespy.com
 3D Ultra Nascar Pinball at http://www.intelligamer.com
 Flipnic on Playstation
 Noughts And Crosses - The oldest graphical computer game at http://www.pong-story.com
 EDSAC Computer Simulator at http://www.dcs.warwick.ac.uk
 University of Cambridge EDSAC picture archive
 The DotEaters Video Game History
 William Higinbothams Tennis for Two at http://www.heise.de
 Brookhaven Laboratory History
 The Origins of Spacewar
 The Arcade Flyer Archive
 Vector Hardware
 Game Archive at http://www.gamearchive.com
 StarWars Battlefront Screen Shots
 Homepage of Ralph H. Bear
 Computer Space in the Soylent Movie
 Soylent Green - The Movie
 Computer Game History by Curtis Hart
 Commercial Videos at Centerclick.org
 Former Infogrames Home Page (now Atari)
 Oska - The Cartoon on your desktop!
 Rob's Japan Photo Gallery
 Picture of the PUCKMAN cabinet
 Picture of Toru Iwatani eating pizza
 Interview of Toru Iwatani (Inventor of Pacman)
 Ms. Pacman cabinet at arcadedepot.com
 Pacman v.s. on Nintendo
 Ronald Reagan about Pacman
 Game Covers
 The Atari Museum at system16.com
 Myst3 - Exile
 Cyan Worlds
 Myst Revelation
 Neverhood from Dreamworks Games
 Hispollah Game Discussion at Telepolis (german)
 Israele Air Force Cover
 Freegame: America's Army: Operations 'Recon' Discussion at Freenet.de (german)
 Israelic Game: Special Force
 Van Helsing - The Movie
 Van Helsing - The Game
 Pikmin 2 for Nintendo
© 2003 Andreas Schrader & Martin Heike