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Human Computer Interfaces
ISNM Luebeck
Winter 2005



Dan Maynes-Aminzade and Hayes Solos Raffle
You’re In Control: A Urinary User Interface
ACM Conference on Human Factors in Computing Systems (CHI), Ft. Lauderdale, Florida, 2003, pp. 986-987 (poster session).
Hiroshi Ishii and Brygg Ullmer
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
ACM Conference on Human Factors in Computing Systems (CHI), Atlanta, Georgia USA 22-27 March 1997.
Raffle, H., Joachim, M., Tichenor, J.
Super Cilia Skin: An Interactive Membrane
ACM Conference on Human Factors in Computing Systems (CHI), Ft. Lauderdale, Florida, 2003, pp. 986-987.
Pangaro, G., Maynes-Aminzade, D., Ishii, H.
The Actuated Workbench: Computer-Controlled Actuation in Tabletop Tangible Interfaces
Proceedings of Symposium on User Interface Software and Technology (UIST '02), Paris, France, October 27 - 30, 2002.
 PDF (Abstract)
Brave, S., Dahley, A., Frei, P., Su, V., and Ishii, H.
Conference Abstracts and Applications of SIGGRAPH '98, Enhanced Realities, Orlando, Florida USA, July 19-24, 1998.
Piper, B., Ratti, C., Ishii, H.
Illuminating Clay: A Tangible Interface with Potential GRASS Applications
Proceedings of the Open Source GIS - GRASS User's Conference 2002, Trento, Italy, Sep. 11-13, 2002.
Ratti, C., Wang, Y., Ishii, H., Piper, B., Frenchman, D.
Tangible User Interfaces (TUIs): A Novel Paradigm for GIS
Transactions in GIS, 2004, 8(4): pp. 407-421.
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii
I/O Brush: Drawing with Everyday Objects as Ink
ACM Conference on Human Factors in Computing Systems (CHI), Vienna, Austria, April 24 - April 29, 2004.
Hiroshi Ishii, Ali Mazalek, Jay Lee
Bottles as a Minimal Interface to Access Digital Information
ACM Conference on Human Factors in Computing Systems (CHI’01), Seattle, Washington, USA, March 31 - April 5, 2001, pp.187-188 (short paper)
Patten, J., Recht, B., Ishii, H.
Audiopad: A Tag-based Interface for Musical Performance
Proceedings of Conference on New Interface for Musical Expression (NIME '02), Dublin, Ireland, May 24 - 26, 2002
Jordŕ, S. & Kaltenbrunner, M. & Geiger, G. & Bencina, R.
The reacTable*
Proceedings of the International Computer Music Conference (ICMC2005), Barcelona (Spain)
Bernhard Jung, Andreas Schrader, Darren. V. Carlson
Tangible Interfaces for Pervasive Gaming
2nd International Conference of the Digital Games Research Association. Changing Views: Worlds in Play, British Columbia, Canada, June 16-20, 2005
 Conference Page
Andreas Schrader, Abdul Ahad, Darren Carlson, Brian Egan, Jörg Kaminski and Juliane Moser
Das begreifbare Museum - Ein interaktives Informationssystem
Mensch und Computer 2005 Conference of the GI and the German Chapter of the ACM, Linz, Austria, September 4-7, 2005
 Conference Page
P. Milgram, H. Takemura, A. Utsumi, F. Kishino
Augmented Reality: A class of Displays on the Reality-Virtuality Continuum
SPIE Vol. 2351, Telemanipulator and Telepresence Technologies, 1994.
Jun Rekimoto and Katashi Nagao
The World through the Computer: Computer Augmented Interaction with Real World Environments
Symposium on User Interface Software and Technology (UIST'95) ACM Press, November 1995.
 Institute Link
D, Bandyopadhyay, R. Raska, H. Fuchs
Dynamic Shader Lamps: Painting on Real Objects
The Second IEEE and ACM International Symposium on Augmented Reality (ISAR'01), New York, NY, October 29-30, 2001.
 Institute Link
Ramesh Raskar, Greg Welch, Wei-Chao Chen
Table-Top Spatially-Augmented Reality: Bringing Physical Models to Life with Projected Imagery
Second International Workshop on Augmented Reality (IWAR'99), October 20-21, 1999, San Francisco, CA.
 Institute Link: The Office of the Future
P. Wellner
Interacting with Paper on the DigitalDesk
Communications of the ACM, 36(7), pp. 87--96, July 1993.
 ACM Digital Library
Ishii, H., Wisneski, C., Orbanes, J., Chun, B., and Paradiso, J.
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
in Proceedings of Conference on Human Factors in Computing Systems (CHI '99), Pittsburgh, Pennsylvania USA, May 15-20, 1999, ACM Press, pp. 394-401.
 Paper at MIT
Daniel Wagner, Thomas Pintaric, Florian Ledermann, Dieter Schmalstieg
Towards Massively Multi-User Augmented Reality on Handheld Devices
Third International Conference on Pervasive Computing (Pervasive 2005), Munich, Germany, 2005
 Paper at Studierstube
Karl-Petter Ĺkesson
Augemented Virtuality: A method to automatically augment virtual worlds with video images
Master Thesis, Swedish Institute of Computer Science (SICS), 1996
 Paper at SICS
Ka-Ping Yee
Peephole Displays: Pen Interaction on Spatially Aware Handheld Computers
ACM Conference on Computer Human Interaction, CHI 2003, Fort Lauderdale, Florida April 5-10, 2003
 Paper at UC Berkeley Page
Patrick Baudisch
Halo: A Technique for Visualizing Offscreen Locations
ACM Conference on Computer Human Interaction, CHI 2003, Fort Lauderdale, Florida April 5-10, 2003
 Paper at patrickbaudisch.com
Tyson Henry, Scott Hudson, Andrey Yeatts, Brad Myers, Steven Feiner
A Nose Gesture Interface Device: Extending Virtual Realities (Satirical Paper)
Presence, April 1992 Also in Proceedings of the ACM Symposium on User Interface Software and Technology, pp. 65-68, Nov. 1991
 Paper at Carnegie Mellon University
Jun Rekimoto Brygg Ullmer Haruo Oba
DataTiles: A Modular Platform for Mixed Physical and Graphical Interactions
ACM Conference on Computer Human Interaction, CHI'2001, 31 March – 5 April, 2001
S. Kopp, B. Jung, N. Lessmann, I. Wachsmuth
Max - A Multimodal Assistant in Virtual Reality Construction.
KI-Küstliche Intelligenz 4/03, pp 11-17, Bremen: arenDTap Verlag, 2003.
Wendy Ann Mansilla, Bernhard Jung
Emotion and Acousmętre for Suspense in an Interactive Virtual Storytelling Environment
Game Design and Technology Workshop – GDTW, Liverpool, UK, Nov. 2005.

 You're under control (MIT Media Lab)
 Other Tangible Media Projects at MIT
 Ars Electronica Center
 Super Cicilia Skin (MIT Media Lab)
 Actuated Workbench (MIT Media Lab)
 inTouch (MIT Media Lab)
 SandScape (MIT Media Lab)
 I/O Brush (MIT Media Lab)
 Music Bottles (MIT Media Lab)
 Bento Design for Music Bottles (MIT Media Lab)
 Dance-On Piano (F.A.O. Schwarz)
 Block Jam (Sony Interaction Lab)
 Audio Pad
 Kork Kaoss Pad
 Alesis Air FX
 Wacom Interactive Pen Tablet
 Other Tangible Media Projects
 Circle Maze
 Tug Of War
 Guardian Angle
 Fruit Salad
 Head Mounted Displays
 Microvision: Nomad
 Steve Mann at Toronto
 Steve Mann's Homepage
 CAVE (Electronic Visualization Lab)
 CAVE at Ars Electronica Center
 Digital Desk at Xerox
 Reponsive Workbench (GMD/Berkeley)
 Three Angry Man (Georgia Institute of Technology)
 Augmented Environments Laboratoty of Georgia Institute of Technology
 VIRGIN project for mobileAR Games (University of Oulu)
 PingPongPlus (MIT Tangible Media Lab)
 Virtual Moskito Hunting (Siemens)
 AR Toolkit (University of Washington)
 Herbarium (Netzgedanke.de)
 3d LIVE (Mixed Reality Lab University of Singapore)
 Tangible Augmented Reality Games (Studierstube Wien)
 ARQuake (Wearable Computer Lab of University of South Australia)
 AquaGauntlet (Mixed Reality Systems Laboratory Inc.)
 Invisible Train (Studierstube Wien)
 LeMO - Lebendiges Virtuelles Museum Online
 Orad TV (AR for television)
 Augmented Reality at Multimedia Group (VTT, Finland)
 CamBall - Virtual PingPong (VTT, Finland)
 Myst (UbiSoft)
 Gulliver's Box (National University of Singapore, Ars Electronica Center)
 Humphrey II Flight Simulator (Ars Electronica Center, Linz)
 Computer Graphics at Columbia University
 Augmented Reality Link Collection (Sony)
 AR-PDA (Siemens et. al.)
 www.augmented-reality.org (Forum and Link Collection)
 Living Memory (Philips)
 DateLens (University of Maryland)
 Peephole Displays (UC Berkeley School of Information)
 Halo (Fraunhofer IPSI, Darmstadt)
 Gesture Recognition Home Page (Cybernet Systems)
 Accele Glove (José-Luis Hernández­Rebollar)
 Gesture Wrist, Gesture Pad (Interaction Laboratory, Sony)
 LibroVision (Ars Electronica Center)
 Nintendo Revolution
 Minority Report (Twentieth Century Fox and Dreamworks)
 Multitouch Interaction Research (Jeff Han, New York University)
 Data Tiles (MIT Media Lab)
 Virtual Air Guitar (University of Finland)
 MAX - The Multimodal Assembly Expert (University of Bielefeld)
 The Affective Virtual Patient (ISNM)
 Affective Computing Group (MIT)
 Emotion Monitoring in Virtual Storytelling (Mansilla, ISNM)
 ASIMO Robot (Honda)
 Robot Mouse (Ananova)

© 2003 Andreas Schrader & Martin Heike