Game Design
ISNM Luebeck
Winter 2007
Overview
Slides
References
Project
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Bo Kampmann Walther
Pervasive Game-Play: Theoretical Reflections and Classifications,
In: Carsten Magerkurth and Carsten Röcker (eds.): Concepts and Technologies for
Pervasive Games - A Reader for Pervasive Gaming Research, vol. 1, Shaker Verlag, Aachen 2007 (in press)
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Bo Kampmann Walther
Pervasive Ludology: Play-Mode and Game-Mode,
To appear in Proceedings from Australian Conference on Interactive Entertainment, IE 2007, December 2007
Download Paper
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Bo Kampmann Walther
Playing and Gaming: Reflections and Classifications,
Game Studies, vol 3, issue 1, 2003.
www.gamestudies.org
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Steffen P. Walz et al. (eds.)
Space Time Play: Games, Architecture, and Urbanism,
Birkhäuser: Babel, Berlin, Boston 2007
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Carsten Magerkurth and Carsten Röcker (eds.)
Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research,
vol. 1, Shaker Verlag, Aachen 2007 (in press)
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Stephen Poole
trigger happy - the inner life of video games,
Arcade Publishing, 2001
Free download the
book
with CC licence.
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D. Mamet, R. Williams, D. Hopper, S. Steinberg, P. Virilio, C. Burden, W. Benjamin
Grand Street - Games,
Grand Street Press, Volume Thirten, Number Four (Grand Street 52), New York, 1995
McLuhan Documentation Center ISNM 245
Amazon
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Steven L. Kent
The Ultimate History of Video Games,
Three Rivers Press New York, 2001
McLuhan Documentation Center ISNM 1403
Amazon
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Lucient King
Game On - The History and Culture of Videogames,
Laurence King Publishing, London, 2002
McLuhan Documentation Center ISNM 1400
Amazon
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Rusel Demaria, Johnny L. Wilson
High Score - the illustrated history of electronic games,
McGraw-Hill/Osborne, Emeryville, California, 2004
McLuhan Documentation Center ISNM 1404
Amazon
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Van Burnham
Supercade - a visual history of the videogame age 1971-1984,
MIT Press, 2003.
McLuhan Documentation Center ISNM 1405
Amazon
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Johan Huizinga
Home Ludens: A Study of the Play-Element in Culture,
Beacon Press, 1971.
McLuhan Documentation Center ISNM ???
Amazon
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Andrew Rollings and Ernest Adams
Andrew Rollings and Ernest Adams on Game Design,
New Riders Publishing, Indianapolis, Indiana, USA, 2003.
McLuhan Documentation Center ISNM ???
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Steve Mann, Hal Niedzviecki
Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer,
Doubleday Canada Ltd, 2002.
McLuhan Documentation Center ISNM ???
Amazon
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Julius Wiedemann
Digital beauties : 2D & 3D Computer generated digital models, virtual idols and characters,
Taschen Verlag, Köln, 2001.
McLuhan Documentation Center ISNM 54.73
Amazon
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David Choquet (Ed.)
1000 game heroes,
Taschen Verlag, Köln, 2002.
McLuhan Documentation Center ISNM 54.73
Amazon
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Andrew Rollings and Dave Morris
Game architecture and design ,
Coriolis, Scottsdale, AZ, 2003.
McLuhan Documentation Center ISNM 54.50 (1st Edition from 2001)
Amazon
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Lynn T. Harrison
Introduction to 3D game engine design using DirectX 9 and C#,
Apress, Berkeley, California, 2003.
McLuhan Documentation Center ISNM 54.52
Amazon
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Paul Steed
Animating real-time game characters,
Charles River Media, Hingham, Mass., 2003
McLuhan Documentation Center ISNM 54.73
Amazon
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David Brackeen, Bret Barker, Laurence Vanhelsuwé
Developing games in Java,
New Riders, Indianapolis, Ind., 2003.
McLuhan Documentation Center ISNM 54.53
Amazon
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David H. Eberly with a contribution by Ken Shoemake
Game Physics,
Morgan Kaufmann, Amsterdam, 2004.
McLuhan Documentation Center ISNM 54.88
Amazon
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Bill Fleming, Richard Schrand
3D creature workshop,
Charles River Media, Hingham, Mass, 2001.
McLuhan Documentation Center ISNM 54.73
Amazon
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Bill Fleming, Darris Dobbs
Animating facial features and expressions,
Charles River Media, Rockland, Mass., 1999.
McLuhan Documentation Center ISNM 54.73
Amazon
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Steve Rabin (Ed.)
AI game programming wisdom 2,
Charles River Media, Hingham, Mass., 2004
McLuhan Documentation Center ISNM 54.72
Amazon
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The Angry German Kid
The Angry German Kid Returns
Nintendo Wii Family Experience
Tennis for Two and SpaceWar! (Report with Norman Bushnell)
ComputerSpace in Soylent Green
Pong Animation
The History of Pong Documentary
Scenes from Atari Night Driver
Sceens from Neverhood
Ancient Board Games
Game Research
The Arcade Museum
Arcade Flyer Collection
Traditional Games
Queen Nefertari (Egypt)
Aztec Game Patolli
Ancient Egyptian Mehen
Arte Historia
Egyptian Gods at http://www.crystalinks.com
Pinball Database at http://www.ipdb.org
Pinball Construction Set at http://archive.gamespy.com
Flipnic on Playstation
Noughts And Crosses - The oldest graphical computer game at http://www.pong-story.com
EDSAC Computer Simulator at http://www.dcs.warwick.ac.uk
University of Cambridge EDSAC picture archive
The DotEaters Video Game History
William Higinbothams Tennis for Two at http://www.heise.de
Brookhaven Laboratory History
http://www.gametrailers.com
The Origins of Spacewar
The Arcade Flyer Archive
Game Archive at http://www.gamearchive.com
Homepage of Ralph H. Bear
Computer Space in the Soylent Movie
Soylent Green - The Movie
www.pong-story.com
Former Infogrames Home Page (now Atari)
www.blinkenlights.com
Ms. Pacman cabinet at arcadedepot.com
Pacman v.s. on Nintendo
www.codemasters.com
Myst5 - Revelation
Uru
Cyan Worlds
mystobsession.com
Neverhood from Dreamworks Games
Hispollah Game Discussion at Telepolis (german)
Israeli Air Force Cover
Freegame: America's Army: Operations 'Recon' Discussion at Freenet.de (german)
Van Helsing - The Movie
Van Helsing - The Game
Pikmin 2 for Nintendo
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© 2003 Andreas Schrader & Martin Heike
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