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Game Design
ISNM Luebeck
Winter 2007


Overview
Slides
References
Project


Required Readings

Bo Kampmann Walther
Pervasive Game-Play: Theoretical Reflections and Classifications,
In: Carsten Magerkurth and Carsten Röcker (eds.): Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research, vol. 1, Shaker Verlag, Aachen 2007 (in press)
Bo Kampmann Walther
Pervasive Ludology: Play-Mode and Game-Mode,
To appear in Proceedings from Australian Conference on Interactive Entertainment, IE 2007, December 2007
Download  Paper
Bo Kampmann Walther
Playing and Gaming: Reflections and Classifications,
Game Studies, vol 3, issue 1, 2003.
 www.gamestudies.org

Books

Steffen P. Walz et al. (eds.)
Space Time Play: Games, Architecture, and Urbanism,
Birkhäuser: Babel, Berlin, Boston 2007
Carsten Magerkurth and Carsten Röcker (eds.)
Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research,
vol. 1, Shaker Verlag, Aachen 2007 (in press)
Stephen Poole
trigger happy - the inner life of video games,
Arcade Publishing, 2001
Free download the  book with CC licence.
D. Mamet, R. Williams, D. Hopper, S. Steinberg, P. Virilio, C. Burden, W. Benjamin
Grand Street - Games,
Grand Street Press, Volume Thirten, Number Four (Grand Street 52), New York, 1995
McLuhan Documentation Center ISNM 245
 Amazon
Steven L. Kent
The Ultimate History of Video Games,
Three Rivers Press New York, 2001
McLuhan Documentation Center ISNM 1403
 Amazon
Lucient King
Game On - The History and Culture of Videogames,
Laurence King Publishing, London, 2002
McLuhan Documentation Center ISNM 1400
 Amazon
Rusel Demaria, Johnny L. Wilson
High Score - the illustrated history of electronic games,
McGraw-Hill/Osborne, Emeryville, California, 2004
McLuhan Documentation Center ISNM 1404
 Amazon
Van Burnham
Supercade - a visual history of the videogame age 1971-1984,
MIT Press, 2003.
McLuhan Documentation Center ISNM 1405
 Amazon
Johan Huizinga
Home Ludens: A Study of the Play-Element in Culture,
Beacon Press, 1971.
McLuhan Documentation Center ISNM ???
 Amazon
Andrew Rollings and Ernest Adams
Andrew Rollings and Ernest Adams on Game Design,
New Riders Publishing, Indianapolis, Indiana, USA, 2003.
McLuhan Documentation Center ISNM ???
Steve Mann, Hal Niedzviecki
Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer,
Doubleday Canada Ltd, 2002.
McLuhan Documentation Center ISNM ???
 Amazon
Julius Wiedemann
Digital beauties : 2D & 3D Computer generated digital models, virtual idols and characters,
Taschen Verlag, Köln, 2001.
McLuhan Documentation Center ISNM 54.73
 Amazon
David Choquet (Ed.)
1000 game heroes,
Taschen Verlag, Köln, 2002.
McLuhan Documentation Center ISNM 54.73
 Amazon
Andrew Rollings and Dave Morris
Game architecture and design ,
Coriolis, Scottsdale, AZ, 2003.
McLuhan Documentation Center ISNM 54.50 (1st Edition from 2001)
 Amazon
Lynn T. Harrison
Introduction to 3D game engine design using DirectX 9 and C#,
Apress, Berkeley, California, 2003.
McLuhan Documentation Center ISNM 54.52
 Amazon
Paul Steed
Animating real-time game characters,
Charles River Media, Hingham, Mass., 2003
McLuhan Documentation Center ISNM 54.73
 Amazon
David Brackeen, Bret Barker, Laurence Vanhelsuwé
Developing games in Java,
New Riders, Indianapolis, Ind., 2003.
McLuhan Documentation Center ISNM 54.53
 Amazon
David H. Eberly with a contribution by Ken Shoemake
Game Physics,
Morgan Kaufmann, Amsterdam, 2004.
McLuhan Documentation Center ISNM 54.88
 Amazon
Bill Fleming, Richard Schrand
3D creature workshop,
Charles River Media, Hingham, Mass, 2001.
McLuhan Documentation Center ISNM 54.73
 Amazon
Bill Fleming, Darris Dobbs
Animating facial features and expressions,
Charles River Media, Rockland, Mass., 1999.
McLuhan Documentation Center ISNM 54.73
 Amazon
Steve Rabin (Ed.)
AI game programming wisdom 2,
Charles River Media, Hingham, Mass., 2004
McLuhan Documentation Center ISNM 54.72
 Amazon
Videos

 The Angry German Kid
 The Angry German Kid Returns
 Nintendo Wii Family Experience
 Tennis for Two and SpaceWar! (Report with Norman Bushnell)
 ComputerSpace in Soylent Green
 Pong Animation
 The History of Pong Documentary
 Scenes from Atari Night Driver
 Sceens from Neverhood

Web Links

 Ancient Board Games
 Game Research
 The Arcade Museum
 Arcade Flyer Collection
 Traditional Games
 Queen Nefertari (Egypt)
 Aztec Game Patolli
 Ancient Egyptian Mehen
 Arte Historia
 Egyptian Gods at http://www.crystalinks.com
 Pinball Database at http://www.ipdb.org
 Pinball Construction Set at http://archive.gamespy.com
 Flipnic on Playstation
 Noughts And Crosses - The oldest graphical computer game at http://www.pong-story.com
 EDSAC Computer Simulator at http://www.dcs.warwick.ac.uk
 University of Cambridge EDSAC picture archive
 The DotEaters Video Game History
 William Higinbothams Tennis for Two at http://www.heise.de
 Brookhaven Laboratory History
 http://www.gametrailers.com
 The Origins of Spacewar
 The Arcade Flyer Archive
 Game Archive at http://www.gamearchive.com
 Homepage of Ralph H. Bear
 Computer Space in the Soylent Movie
 Soylent Green - The Movie
 www.pong-story.com
 Former Infogrames Home Page (now Atari)
 www.blinkenlights.com
 Ms. Pacman cabinet at arcadedepot.com
 Pacman v.s. on Nintendo
 www.codemasters.com
 Myst5 - Revelation
 Uru
 Cyan Worlds
 mystobsession.com
 Neverhood from Dreamworks Games
 Hispollah Game Discussion at Telepolis (german)
 Israeli Air Force Cover
 Freegame: America's Army: Operations 'Recon' Discussion at Freenet.de (german)
 Van Helsing - The Movie
 Van Helsing - The Game
 Pikmin 2 for Nintendo
© 2003 Andreas Schrader & Martin Heike